﻿using System;

namespace EVESharp.Destiny;

[Flags]
public enum BallFlag : byte
{
    /// <summary>
    /// set if ball is free to move, has extra BallData
    /// </summary>
    IsFree = 1,

    /// <summary>
    /// set if ball should be visible from all
    /// </summary>
    IsGlobal = 1 << 1,

    /// <summary>
    /// set if ball is solid
    /// </summary>
    IsMassive = 1 << 2,

    /// <summary>
    /// set if ball is interactive
    /// </summary>
    IsInteractive = 1 << 3,

    /// <summary>
    /// if set, the reader tries to read extra mini balls
    /// </summary>
    HasMiniBalls = 1 << 6
}